![]() If you were not, lie about being in the Medical Room. If you were spotted by Chavelier, the inspector not ask you the question. When the inspector asks about your location when you heard the scream, you have to change your answers based on where you were and if somebody saw you. This will be supported by your visit to Atma/Chavelier’s room. You should also say that you had come to the brothel for the “usual reason”. Make sure that you tell the inspector that you have never seen Frank before, despite you both arriving at the same time. Any wrong choice can get you executed, so be careful with the interrogation.īe cooperative at all time. This is the final part of your act and the most decisive one. By that time, your deed will be discovered. Nobody will spot you there so you can safely lie and say that you were in the Medical Room. This is enough time to rush out of the bedroom and make it to the middle floor. Killing with the wrench gives you 10 seconds to escape. If you try to move around earlier, Aspasia might spot you on the top floor and this gets you killed in the future. Aspasia will be in the bathroom, Frank will be in the balcony, and everybody else will be in their original spots. It is best to stay in the salon until 9:50 PM. ![]() Now, you must finish Frank once and for all.īecause you weren’t occupied in conversation or planting evidence, you should typically have plenty of time left. You’ve pleasured yourself, had your drink, and picked up your weapon. Make sure to enter the bathroom and take the wrench before 9:40 PM, because Jean will forcibly enter by then, whether you’re in it or not. This makes the inspector suspicious of them but not suspicious enough to convict them of murder, which is exactly what we need for this ending. This is because two people (Jean and Aspasia) use the bathroom. You could possibly use the revolver or the poison for this ending, but the most suitable weapon of choice is the wrench. This is also why you may want to not spend all your money on the girls, as you won’t be able to buy a drink from Maurice. This makes your presence more natural to the inspector and makes him suspect you less. You also want to ask the bartender Maurice for a drink. You could also go to both but you will be broke by then because you only start off with 20 francs, and each one costs 10. You can choose to either go to Mistress Chevalier (top floor, room to the left) or Atma (bottom floor, room to the left), whichever satisfies your *fantasies*. You’re supposed to be here to have a good time. Remember, you’re not here just to kill him. For an ending like this, it’s crucial that you prevent them from having any doubts of you.įeel free to interact with anyone else, but once again, make sure that you are completely honest, not provoking, and don’t talk about others while that person is in the vicinity. This will make the inspector believe that you know him from before which raises suspicions on you. When you start, make sure to NEVER INTERACT WITH FRANK. ![]() Tell her your real name and tell her that this is not your first time in a brothel. When you start, you want to make sure that you are completely honest in your responses with Marie Dupont (the first girl you meet). He will be there, unaccompanied from around 9:48 – 10:00 PM. For this guide, I have chosen to “do the deed” when Frank is in the balcony (top floor, room to the right, white door). ![]() This can raise your suspicion and make the inspector want to “dig deeper” into your past. Don’t engage in fights and try to sympathize, reply to every statement calmly, and don’t pick risky dialogues that might lead the person to become angry. One thing to keep in mind for this ending (and most other endings that involve you getting away) is to stay as calm and civilized as possible. Obviously, this guide contains spoilers for the game and provides a full walk through for getting the achievement, so if you want to do this on your own or see the game for yourself, please stop reading. The main goal of Unsolved is to make sure that nobody is found guilty of the crime. This is one of the easiest achievements/endings to get in The Deed II and does not require any evidence at all. ![]()
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